AI Insights · Timothy · January 2022
Top 5 Battlefield Commander Games on Android in Slovakia Q4 2021
In Q4 2021, Slovakia's top battlefield commander games on Android showed diverse performance trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top battlefield commander games on the Android platform in Slovakia exhibited varied performance trends. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for these games.
Clash Royale from Supercell saw significant fluctuations in revenue, peaking at around $15.8K in the first week of November. Weekly downloads ranged between 602 and 1.6K, with a notable spike in late October. Active users steadily increased, starting at approximately 40.8K in late September and reaching 84.9K by the end of December.
Castle Raid! by VOODOO experienced a decline in weekly downloads over the quarter, starting from 1.5K in late September and dropping to about 482 by late November. Despite this, there was a slight recovery in December, with downloads reaching 1K. The game's active user count mirrored this trend, starting at around 4K and dipping to 2.1K in early December before climbing back to 2.8K at the end of the quarter.
Art of War: Legions from Fastone Games HK had a more stable performance in terms of downloads, ranging from 205 to 830 weekly. Revenue peaked at approximately $1.8K in late November. Active users saw a gradual decline from 4.5K in late September to 2.2K in early December, with a slight upward trend towards the end of the quarter, reaching 2.6K.
Conquer the City: Tower War by JoyPuz had modest download numbers, peaking at 558 in early October and experiencing a low of 28 in early December. Active users showed a similar pattern, starting at 1K and dropping to 630 in mid-December, before ending the quarter at 816.
TFT: Teamfight Tactics from Riot Games, Inc. maintained a consistent revenue stream, with weekly figures ranging from $48 to $313. Downloads saw a peak of 218 in late November and remained steady around 200 in December. Active users fluctuated slightly, starting at 3.1K and reaching a high of 3.6K mid-quarter, before settling at 3.3K by year-end.
For more detailed insights and data on these games, visit Sensor Tower.